Had this lying around and I finally got some time to finish it properly! This is a modular asset exercise based on Odin3D's teachings.
Modeled in blender, sculpted in Zbrush, baked and textured in Substance Painter and then imported to Unreal. I managed to build five different objects with them, and I'm sure there could be even more!
Once again, thank you Odin and Alvaro for their guidance!